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Proxima Changelog

Every Proxima update with full patch notes: new ships, maps, events, balance changes and fixes on the free HTML5 DarkOrbit private server. Latest: Minor Update (21 Oct 2026).

19 updates · last updated

Minor update

Minor Update

There's been lot of changes made in the last days but wasn't communicated

Boosters of Experience / Honor now also affect galaxy gates & quests

New Calendar for monthly rewards ( with 25 days and LF-4 at the end )

Daily Quests and Weekly are no longer based on server time & date but based on your login

Daily Quests and Weekly are now replaced with the one suggested in Quest Suggestions

Daily Quests are now Random for everyone and based on their Level ( 3 quests only 2 acceptable ( So you have choice to make only the one you like )

New players now have a progressive boost of rewards ( Day 1 x2 rewards up to day 7 lowering gradually every days up to day 8 ( no boost anymore )

Manual Discord link added to the backpage

Reworked certain UI Windows

Reworked Smoke rockets to be based on Skill ( Rocket Overload )

Multiple changes have been made to make PvP better overall

( Quests changes will be effective at 2am this morning after the quest reset )

Minor update

Minor Update

Fixed Certain translations

Reworked Spacemap UI

Reworked Clan UI

Reworked Skilltree UI

Lowered massively the cost of skillpoints in skilltree

Minimap now display above portal the destination map

Reworked Phone support to be more ergonomic

Added Controller support you can now play with any controller ( Still in test )

Optimized game loading ( Now 50% faster from tests 4 seconds --> 2 seconds )

Recreated from 0 invasion event

Merged certain images assets to make developement easier and game faster / more optimized

Reworked Wiki pages

Reworked Store page

Added Store page ships / designs / pet designs preview ( In Game Accurate )

Added 3 new designs to the store

Minor update

Minor Update

Quick overview of Devlogs from last days etc since last update

Reworked totally Old UI

Reworked Partially Game Code

Reworked Partially Server Code

Reworked Lasers Animations

Reworked Lasers & Rockets Impacts

Fixed Bug on Sab50 Animation

Fixed some quality of life issue's on the hangar

Fixed Assets loading while they are deprecated

Fixed an issue regarding Battle Stations ( CBS ) where modules where not loaded correctly client side

Optimized loading screen speed

Optimized game in multiple ways ( Desktop & Phone )

Optimized Rendering of assets

Fixed Ability of Venom & Cyborg regarding a glitch to make more damages

Added new steps to the beginner tutorial ingame arround the Vouchers & Daily rewards since multiple players couldn't find it

Added 2263 new translations that where missing in multiple languages

Fixed display of the Cubikon and it's animation ( Also increased it's size )

Changed display size of the protegits

Added Vengeance Lightning and it's ability

Added Goliath Kick, Goliath Goal Goliath Referee from DarkOrbit Football Event

Fixed an issue arround the Invasion event glitching waves

Minor update

Minor Update

Fixed Render Scale issue based on resolution

Fixed Streuner R Boss Streuner R Uber Streuner R assets that where not loading due to a miss naming issue ( since linux doesn't handle files like windows on on windows: streunerr and streunerR are the same file, on linux it isn't.

Fixed EMP, SMB, ISH effects are now showed even if players are in Cloack

You can now repair while shooting if you haven't been hit in the last 5 seconds ( Quality of life while farming if you circle properly )

Bandits are now absorbing shield when they are shooting with SAB

Bandits will now go repair more often when farming

Bandits update now more often

Bandits are better now at holding position when they have a healer in the team and take more advantage of it

@everyone

v1.1.9 Browser Compatibility

v1.1.9 Browser Compatibility

You can now play on Proxima from you browser ! While playing with the client is still recommended for maximum performances it's no longer required, Coming with that, a beginner guide and in-game tutorial, New Referral System, Ability to zoom in or Out your UI Windows to fit your confort, Finished the full in-game translations !

v1.1.8 Major Update

v1.1.8 Major Update

Reworked Map Visuals,Quest Systems,UI,Added Jump CPU, New Animations,In Game Shop & Hangar Increased Lasers damages and Buffed Shields for PvP improvements Massively improved Bandits AI behavior New Infrastructure, new server, fixed issues with quests and bandits, optimized client Added vouchers/Bonus Codes

Minor update

Minor Update

@everyone

Server migration to new host ✅

Improved security ✅

Improved client ✅

Removed deprecated anticheat ✅

Improved bandits ✅

Fixed AFK Farming with Bandits ✅

Fixed EMP ✅

Increased Shield Stats

( I noticed while fighting and testing bandits that PvP was way to fast and wasn't feeling great due to Time to Kill that for i increased shield quantity and Absorption )

AO1 Before 3000Shd +25Per Level & 40% Abs

After --> 5500 Shd +50Per Level & 45% Abs

AO2 Before 6000Shd +50Per Level & 50% Abs

After --> 9000 Shd +70Per Level & 55% Abs

AO3 Before 9000Shd +40Per Level & 60% Abs

After --> 12000 Shd +80Per Level & 65% Abs

BO1 Before 12000 Shd +75Per Level & 70% Abs

After --> 16000 Shd +100Per Level & 75% Abs

BO2 Before 15000Shd +100Per Level & 80% Abs

After --> 22000 Shd +140Per Level & 85% Abs

If you have any issue's regarding client due to update go to https://proxima-serv.com download latest and install

Minor update

Minor Update

@everyone

Increased lasers damages

LF-3 175 --> 195, Damages Per Level From 2 to 3

LF-4 225 --> 245, Damages Per Level From 3 to 4

Added new type of effects for all entities new possibility new effects Added new effects and animations to home base stations

Reworked certain scripts regarding optimizations

Minor update

Minor Update

+ Added Jump CPU

+ Booty collection countdown animation

+ Fixed Booty images

+ Bandits are now attacked by enemie battlestations

+ Fixed Damages not counted toward quests

+ Fixed one taped npc's not counted toward quests

+ Added clickable buttons

+ Added quest givers on map x4 x5 x8

+ Added animations on certain home map assets ( more soon )

+ Reworked map visuals

+ Added ammo fallback when out of X4 switching to X3 for exemple

+ Reworked all quests ui

+ Reworked quest system ( New quests with new objectives and tasks to follow )

v1.1.7 Major Update (Biggest Yet)

v1.1.7 Major Update (Biggest Yet)

Largest update so far: major gameplay balancing, Skylab & upgrade system reworks, drone upgrades, new quests, massive networking and UI optimizations, new audio/visual effects, additional ships, and dozens of fixes. New features include Roaming Bandits (AI pilots across maps) and the Reforge System for PvE/PvP item enhancements.

@everyone The biggest update ever released yet...

To go straight to the point here is the content of the update

```md

Game Mechanics & Balancing

+ Shield rework (Shield now have absorption % like in darkorbit Before it was always 80%)

+ Pet Consumption reduced by arround 20x

+ Range of Npc's attack is now DarkOrbit accurate ( Lower )

+ Attack Range of Players is now slightly lower ( DarkOrbit Accurate )

+ Rockets Attack rangge is now bigger for PLT-2021, PLT-3030 to be same as player attack range

+ Rocket Launcher Attack Range is now same as Player Attack Range

+ Rocket Rauncher reloading now has a cooldown ( DarkOrbit Accurate )

+ Skylab has been reworked to produce way more ressources and upgrade faster

+ Upgrade System has been reworked and contains now more resources to upgrade

+ Drones are now Upgradeable in Upgrade System

+ Added pricing and upgrade for certain items that where missing

( LF-1 MP-1 LF-2 LF-3 LF-4 HST-2 HST-3 )

+ Drones and P.E.T. are now leveling way faster ( Exeperience gained from npc's way before Divided by 40 and now only by 16 ) roughly x2.25 faster to level up

+ Added New quests

Optimization

+ Reworked Massively the Network Sync to be able to support high player count PvP (Tested with 200vs200 simulation)

+ Fixed FPS loss on Ability cooldown starting ( Due to UI Animation )

+ Reworked UI Window movements to prevent laggs when draging them

+ Reworked P.E.T. Locator to be more accurate, better to use and more optimized

+ Optimized UI

+ Reworked Spacemap objects not being loaded properly

+ Reworked Top Bars buttons

+ Reworked Slot Bar & Tool Bar buttons

+ Reworked Contact UI

+ Reworked Assembly ( Crafting UI )

+ Reworked Galaxy Gate UI

+ Reworked Chat UI

Visuals & Audio

+ Added 3d Audio engine

+ Added Separated Audio Level for Player and Npc's adjustable by player in ingame settings

+ Added new SFX ( Audio ) for different Animations, Actions, UI

+ Added Laser Flash

+ Reworked Lasers Positions & Engine Flame, Engine Smoke for most ships

+ Reworked certain Ship Visuals

+ P.E.T. Is now shooting like player ( If owner shoot Big Lasers he will too )

Misc, Ships & Fixes

+ Reworked Distance Indicator for Out Of Range (OOR)

+ Fixed Issues arround BattleStations not being built properly and other things

+ Reworked Galaxy Gate System to now be able to Spin while having an already prepared Gate

+ Added new tasks possibility for Quest System

+ Added Citadel, Citadel Veteran, Citadel Elite

+ Added Aegis, Aegis Veteran, Aegis Elite```

This update implement 2 new key features:

Roaming bandits / npc's

Reforge System

Starting of with Roaming bandits / npc's

You will now find on maps Friendly and Enemies Npc's using leonov goliath aegis etc,

For the friendly npc's you can invite them in group and farm with them ( Very useful to help new players into the early grind etc, rewards will be divided by the number of npc's you have in the group like with players, if you get attacked by enemie npc's they will help you too )

For the enemies npc's, they are roaming on maps and farming npc's, attacking other bandits and players, why ? more content, making map less empty, special quests, more "PvP ish" content and less repetitive farming on high maps

Bandits are using formations just like players and adapting themself to the situation, using ISH, SMB, Battle repair bot, when using an aegis can heal group members in PvE or PvP etc ( It's very advanced and design to be able to make very cool stuffs arround them ), also they give rewards on kill

About the Reforge System

Reforge system is a new system fully exclusive that aim to make you have better equipments, do more PvE or PvP damages and tank more

When you drop in booty keys or buy from shop etc any items they have chances to be either PvP or PvE items, thoses will have for Lasers More Crit Chances, more Crit Damages when attacking players or if PvE when attacking Npc's

You can also reforge Shield wich will grant you more Shield Absorption, Each items have max of 25 Reforge, chances to succed or fail

@everyone

v1.1.6 Economy Update

v1.1.6 Economy Update

Economy & progression rework: major Credits and Uridium price reductions, adjusted NPC rewards, cheaper ammo/rockets/extras, and increased drop rates for LF-4, Apis, Zeus, Havoc, and Hercules.

Credits Rework

```Prices

LF-2 250k ( Before 7.5k Uridium )

Ammo & Rockets Credits price Lowering

MCB-25 500/u --> 250/u (-50%)

PLT-2026 750/u --> 275/u (-63%)

ECO-10 1500/u --> 750/u (-50%)

SAB-50 500/u --> 175/u (-65%)

SAR-01 1500/u --> 750/u (-50%)

Extras

SL01 5.000.000/u --> 1.000.000/u (-80%)

SL02 50.000.000/u --> 12.500.000/u (-75%)

SL03 500.000.000/u --> 75.000.000/u (-85%)

SL04 5.000.000.000/u --> 750.000.000/u (-85%)

```

Npc's Rewards (Credits / 2) (x2 DarkOrbit values)

Uridium Rework

Prices

```

CRGO-1 22.500/u --> Beginner Quest (Free)

CRGO-2 100.000/u --> 55.000/u (-45%)

CRGO-3 200.000/u --> 125.000/u (-37.5%)

HM-7 37.500/u --> 17.500/u (-53.3% +1 Quest Free)```

Drop rates

```

Green Booty

LF-4 0.38% --> 0.5%

Apis Part 0.65% --> 0.85%

Zeus Part 0.4% --> 0.55%

Galaxy Gates

Epsilon Havoc 33% --> 42%

Zeta LF-4 45% --> 55%

Kappa Hercules 35% --> 50%```

@everyone This is not the major update it's the balance patch

v1.1.5 Major Update

v1.1.5 Major Update

Skylab is now added, visuals have been improved, networking improved, and multiple bugs fixed.

@everyone Server Update Live!

-New Features & Visuals

-Skylab Added: Fully reworked and redesigned, added directly in-game.

-Visual Rework: Updated damage text and added overall visual effect improvements.

-Ship Reworks: Visual update for Spectrum and Diminisher.

Networking & Game Engine

-Networking Upgrades: Improved general stability and implemented adaptive packets based on player latency etc.

Sync Improvements: Better synchronization across multiple in-game systems.

-Various Bug Fixes

Fixed an issue where clicking top-right UI icons failed to close UI Windows.

v1.1.4 Major Features Update

v1.1.4 Major Features Update

Full Translation Bug Fix & Optimization, Chat Emoji's & Custom Emoji's & Quality Of Life Improvements

v1.1.3 Content Update

v1.1.3 Content Update

Aegis and it's designs are now availlable, Country drone designs and ships added, Apis & Zeus released

v1.1.2 Massive Content & QOL Update Update

v1.1.2 Massive Content & QOL Update Update

New Beginer Help, Visual Changes, Audio Changes Added LoW, Added Hades, Economy Changes, Lot of QOL

@everyone

New Update !

Beginer Help

New players now start with:

Piranah

3 LF-3

1 LF-2

4 G3N-6900

1 SG3N-A02

1 REP-BOT II

Visual Changes

Lordakia

Saimon

Are now using correct lasers

Audio Changes

Lordakia

Saimon

Sibelon

Protegit

Kristallin

Kristallon

Are now using correct audio for lasers attack

Content added

LoW maps accessible from x-3 maps farmable in group ( Not fully finished but accessible ) Some changes may still happen )

Hades now fully functional ( need to be in group minimum 4 max 8 )

Economy Changes

Galaxy Gates prices and rewards have been adjusted

Alpha now cost ≈ 62.000 Uridium Reward: 45.440

Beta now cost ≈ 87.400 Uridium Reward: 65.440

Gamma now cost ≈ 149.200 Uridium Reward: 110.880

Delta now cost ≈ 157.140 Uridium Reward: 75.960

Epsilon now cost ≈ 180.000 Uridium Reward: 40.148 ( LF-4 Drop rate increased from 20% to 33% )

Zeta now cost ≈ 202.000 Uridium Reward: 69.544 (20 Green Booty -> 25 ) ( Havoc Drop rate increased from 33% to 45% )

Kappa now cost ≈ 180.015 Uridium Reward: 30.148 ( Hercules Drop rate increased from 25% to 35% )

Lambda now cost ≈ 82.000 Uridium Reward: 62.175

Hades now cost ≈ 153.750 Uridium Reward: 62050 At 4 and 31025 At 8 ( LF-4 Drop rate 33% For all group )

Optimization

Optimized website for loading of assets

QOL ( Quality Of Life )

Added: Chat Up Arrow now allow you to set back previously sent message

Added: Chat / Group now allow you to send message without having to click back on the text field

Added: Chat / Group Ui bug fixed where if you had the text field selected and send key to attack etc it would send in the chat and stuck you

Added: Pet UI Now display in Auto Loot menu the icon of the collectables

Added: Pet UI Now display in Npc Locator menu the icon of the npcs

Lowered the Audio Volume of the Repair Bot

v1.1.1 QOL Improvements & Optimizations

v1.1.1 QOL Improvements & Optimizations

@everyone

New Update !

Daily And Weekly Rewards

Daily rewards are based on your play time 15, 30, 60 minutes, 1h, 2h, 4h

rewards will be adjusted overtime

Weekly Rewards are based on the Day Count not the day Monday Tuesday etc, so if you miss one day it's alright you still do day 1 2 3 etc you don't jump from 1 to 3 for exemple

Skylab

The skylab as been intergrated with possibility of transfering resources in and out to have more space and quality of life, the skylab cost credits per minute and you can set a limit under wich it will disable itself ( for the workers )

Basically you got Miners that grab resources each minutes, you can level them up and buy new onces ( Increase the cost per minutes ), And buy upgrades for they conveyors that bring the resources to the Extraction wich then lead to the Refinery, basically think of it as a chain

Optimization

Optimized website for loading of assets etc

QOL ( Quality Of Life )

Added new settings: Hide cargo boxes

Added new settings: Drone Size

Added new settings: Auto Refine Promerium ( To disable auto refine of promerium by the Premium auto refine )

Lowered the Audio Volumes of other players and entities to make the game more enjoyable

Added settings to change the visual sizes of drones

v1.1 Major Update (Skylab-Daily Rewards)

v1.1 Major Update (Skylab-Daily Rewards)

Major update has been pushed, Daily And Weekly Rewards have been added, Skylab has been added + storage cargo and major Optimizations and QOL see Patch note discord

@everyone

```diff

Shop

+Formations you already own now show OWNED in the shop.

+Ships and designs list their % boosts (damage, HP, shield, XP, honor).

+P.E.T. gear and protocols show full stats in the shop (range, damage, cooldowns, bonuses, etc.).

P.E.T.

+When Kamikaze comes off cooldown, you get three in-game messages that it’s ready again.

+If you pick Kamikaze while it’s still on cooldown, your pet goes back to your previous mode (Guard, Collector, etc.) instead of being forced into Passive.

Aliens (NPCs)

+NPCs that respawn after being killed now appear at a new random spot on the map, not always where they first spawned.

General

+Connection and movement tweaks for smoother play (network/WebSocket improvements).

Galaxy Gates

+Fixed ABG, fixed npc's rewards of BETA and GAMMA being same as Alpha

Quests

+New quests has been added recently

```

( Lot of other updates where not published in devlogs, theses are they major changes )

v1.0 Server Opening

v1.0 Server Opening

Official server opening on 22/05/2026

v0.8 Beta Opening

v0.8 Beta Opening

Test the server before everyone else, have an impact on the developement